Meshmixer and Fusion 360

I've had some time to work more with Meshmixer and a little with Fusion 360. I'm still learning things about Meshmixer but I'm pretty confident about being able to do a variety of tweaks to existing models.

Meshmixer is a world of it's own. I've never worked with anything that operates the way it does. It does do some quite interesting things though. It's something you have to play with for a while and watch a bunch of videos about (Maker's Muse has some really good ones) to get you started. Be aware that it uses a lot of resources - it requires 4 GB of RAM in the machine and I'd recommend that you have more. My laptop has 4 GB but after the video slices off a small chunk there isn't enough left to run Meshmixer.

Fusion 360 is also a bit different from what I know. I do have some experience with Autocad so I have some experience with a lot of the basic ideas. It's still going to be a long road before I'm really confident with it. I need to put some more time in on videos. I did successfully make one part (a round sealing washer that would be printed in TPU) that I haven't tried yet. I had made something functional with Meshmixer and I don't really need any more right now. I do have one specific part I need to draw up and that will be my first real part.